Marginalia · notes from the deep field
Field Guides
Records of the islands’ more dangerous residents. More chapters — towers, sealed realms, ancient cores — will be filed as the survey continues.
I. Tower Bosses
The five factions each guard a tower. Each boss fields one dominant Pal — bring the countering element and a team a few levels above theirs.
- Rayne Syndicate TowerZoe & Grizzbolt
ElectricitycounterEarth - Free Pal Alliance TowerLily & Lyleen
LeafcounterFire - Brothers of the Eternal Pyre TowerMarcus & Faleris
FirecounterWater - PAL Genetic Research Unit TowerVictor & Shadowbeak
DarkcounterDragon - Moonflower TowerSaya & Selyne
DarkNormalcounterDragonDark
Toggle Fast-travel on the map to find every tower entrance.
II. Sealed Realms — legendary bosses
The islands’ legendaries wait behind sealed realms. Each is a fixed high-level encounter — the counter element and a plotted location for every one.
III. Predators — 45 elite hunters
Predator Pals are heightened, aggressive variants that actively stalk the traveller — tougher, meaner, and worth catching for their guaranteed strength. Bring a Pal of the countering element listed under each.
IV. Ancient Civilization Parts
Ancient Civilization Parts are the currency for the ancient-technology bench — the glider, grappling gun, and the legendary schematics. There is one reliable way to earn them: defeat bosses.
- ◆Every alpha & tower bossdrops 1–2 Parts, guaranteed (100%). Farm the overworld alphas and the five towers repeatedly — bosses respawn.
- ◆Ancient Civilization Cores — a rarer variant — come from specific raid bosses rather than the overworld.
Sourced from the game’s own boss drop tables.